glCullFace − specify whether front- or back-facing facets can be culled void glCullFace( GLenum mode ) mode Specifies whether
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CG1 Labs Wei Li. Back Face Culling // enable back-face culling glEnable( GL_CULL_FACE ); // orientation of front-facing polygons glFrontFace( GL_CCW ); - ppt download
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CG1 Labs Wei Li. Back Face Culling // enable back-face culling glEnable( GL_CULL_FACE ); // orientation of front-facing polygons glFrontFace( GL_CCW ); - ppt download
![A Survey of 3D Effects The illusion of 3D is created on a flat computer screen by means of a bag full of perspective and artistic tricks. Perspective Color. - ppt download A Survey of 3D Effects The illusion of 3D is created on a flat computer screen by means of a bag full of perspective and artistic tricks. Perspective Color. - ppt download](https://slideplayer.com/slide/6421163/22/images/75/Culling%3A+Hiding+Surfaces+for+Performance.jpg)
A Survey of 3D Effects The illusion of 3D is created on a flat computer screen by means of a bag full of perspective and artistic tricks. Perspective Color. - ppt download
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