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Is there a way to get the bounds of a mesh component before rotation is applied? - Programming & Scripting - Epic Developer Community Forums
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Get Component Bounds" not returning correct bounds on diagonally rotated mesh - Blueprint - Epic Developer Community Forums
![Is there a way to get the bounds of a mesh component before rotation is applied? - Programming & Scripting - Epic Developer Community Forums Is there a way to get the bounds of a mesh component before rotation is applied? - Programming & Scripting - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/4/c/e4c14befc980e36e2a3000e2164ea801824add6c_2_690x179.png)
Is there a way to get the bounds of a mesh component before rotation is applied? - Programming & Scripting - Epic Developer Community Forums
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Explain to me what "Get Component Bounds" does exactly - Programming & Scripting - Epic Developer Community Forums
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Get Component Bounds" not returning correct bounds on diagonally rotated mesh - Asset Creation - Epic Developer Community Forums
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12 Destroy the Ball When Out of Bounds | Unreal Engine 4 Blueprints Tutorial for Beginners - YouTube
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I want 2 vectors representing the bounds of a mesh but when I rotate the actor, the bounds are wrong when the object rotates - Community & Industry Discussion - Epic Developer Community Forums
![How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance ( How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance (](https://preview.redd.it/ovry5u61iv021.png?auto=webp&s=2a419a5f647418fc0bb3317e4664643d1ac78805)
How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance (
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